My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. DynamicTreesBOP-1.16.5-2.0.6.jar TConstruct-1.16.5-3.2.1.296.jar BiomesOPlenty-1.16.5-13.1.0.477-universal.jar I seems that it will happen either when I quit to title or if I AFK and Minecraft goes to the Game Menu. Have a question about this project? Basic Logistical Transporter - Official Feed The Beast Wiki Mekanism cable networks are breaking when leaving an area and re-entering it. gravestone-1.16.5-1.0.6.jar MC Version: 1.16.1 Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. That's what I'm not sure of. Currently it is impossible to run say two fluid pipes next to each other with different purposes. I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. simplegens-1.16.5-3.0.9.2.jar Click the extracting part of the pipe to change modes, add filters or add upgrades. Sign in Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. I encountered the issue as well, multiple times, always starting at a chunk border. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Place mekanism cables to form a cable network. Mekanism machines will not spill your items all over the floor! Log as promised, but there's literally nothing when it happens: https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Granted, I left said chunk and came back to this error, but still. have issues connecting to Thermal Series blocks #6817 Closed Even when nothing is using it. Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. privacy statement. I believe it may be forge and ftbutilities fighting over chunk loading tickets causing wierd unloading of the chunks the cables are in. CreativeCore_v2.2.1_mc1.16.5.jar I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. I'll consider adding color support in the future. MekanismGenerators-1.16.5-10.0.24.453.jar "state" = ""plain"". invtweaks-1.16.4-1.0.1.jar In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. Logistical Transporter - Official Mekanism Wiki Pipes/conduits disconnecting from the industrial turbine. Or pull things out. Forge 14.22.1.2484 Well occasionally send you account related emails. Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. Running Minecraft 1.12.2 EOD Synthesis (it has Mekanism 1.12.2-9.4.3.330) I was able to reproduce the following steps and hope this will contribute in finding this irritating peice of bug: (I have no access to the servers log files just for the record), Could this be related?
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