The original units array has been altered such that each element now has a .stats property with the calculated stats. Contains a .roster property with an array of unit objects. GitHub - Crinolo/swgoh-stat-calc: JS package for calculating unit stats Reddit and its partners use cookies and similar technologies to provide you with a better experience. Gear 10: ~20,664 energy. crew ships - Amount of stat granted by crew rating. The default Stats Object Style has the following properties: Explains how mods work and shows you the drop rates for the different mod varieties. Endurance. >* "maxNoZeta" - Leaves zeta abilities at level 7, but uses max level for all others. Downloads are calculated as moving averages for a period of the last 12 mods characters - Amount of stat granted by mods. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. Ship Stats; Base Stats Offensive Defensive Ship Name Power Speed Health Physical Dmg Physical Crit Special Dmg Special Crit By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. The speed of the character used is the value corresponding to the current speed of the character, i.e. Now that we have characters who can manipulate mastery, here are the exact bonuses characters get when they gain mastery. To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. and our Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. Go to the Buffs page to get a complete list of buffs in the game. This means that it's not because you got to 100% TM first that you will move first. and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. Some of the other mastery boosts don't help people like B1's crit chance/crit damage, but I think that was the only one so far I've seen that actively makes a part of their kit worse lol. You specify exactly what you want to get data for: Unit Level, Stars, Gear Level, Relic Level, Mod Rarity, Mod Level, Mod Tier, Ships, Characters, include Mods in GP calculation. Journey Guide Fleet Mastery: Profundity: 2023/04 .
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